2019-12-13 - Care Package
(original .ipynb)
Day 13 puzzle input is an IntCode program (mine is here) which represents a game similar to arkanoid/breakout, and outputs a sequence of commands which can be interpreted to draw a game state. Part 1 involves initializing the game and counting the number of "block" tiles that are on screen. Part 2 involves actually playing the game until you break all the blocks and finding your score.
opcode_add = 1 opcode_mul = 2 opcode_read = 3 opcode_write = 4 opcode_jump_true = 5 opcode_jump_false = 6 opcode_lt = 7 opcode_eq = 8 opcode_rebase = 9 opcode_terminate = 99 mode_position = 0 mode_immediate = 1 mode_relative = 2 class IntCodeCpu: def __init__(self, memory_image): self.memory = [ x for x in memory_image ] # copy memory image, in case it's reused self.stalled = True self.input_buffer = None self.output_buffer = None self.pc = 0 self.initialise_opcodes() self.offset = 0 self.done = False def start(self, input_buffer, output_buffer, noun=None, verb=None): self.input_buffer = input_buffer self.output_buffer = output_buffer if noun: self.memory[1] = noun if verb: self.memory[2] = verb return self.run() def run(self): instr = self.memory[self.pc] self.stalled = False while int(instr) != opcode_terminate and not self.stalled: (op, modes) = self.decode_instr(instr) self.pc = op(modes) instr = self.memory[self.pc] return self.memory[0] #-HELPERS----------------------------- def try_pop_mode(self, modes): if len(modes) == 0: return 0 return modes.pop() def resize_memory(self, target_addr): self.memory += ([0] * (1 + target_addr - len(self.memory))) #-DECODE-INSTRUCTIONS----------------- def initialise_opcodes(self): self.opcodes = { opcode_add: self.op_add, opcode_mul: self.op_mul, opcode_read: self.op_read, opcode_write: self.op_write, opcode_jump_true: self.op_jump_true, opcode_jump_false: self.op_jump_false, opcode_lt: self.op_lt, opcode_eq: self.op_eq, opcode_rebase: self.op_rebase } def decode_instr(self, instr): instr = str(instr) opcode = self.decode_op(instr) modes = self.decode_modes(instr) if not (opcode in self.opcodes): raise Exception(f"Invalid opcode {opcode}") return (self.opcodes[opcode], modes) def decode_op(self, instr): if len(instr) > 2: return int(instr[-2:]) return int(instr) def decode_modes(self, instr): if len(instr) > 2: return [ int(d) for d in instr[:-2]] return [] #-MICRO-OPS--------------------------- def uop_read(self, value, mode): if mode == mode_position: if value >= len(self.memory): self.resize_memory(value) return int(self.memory[value]) elif mode == mode_relative: if self.offset + value >= len(self.memory): self.resize_memory(self.offset + value) return int(self.memory[self.offset + value]) elif mode == mode_immediate: return int(value) else: raise Exception("UNKNOWN MODE") def uop_write(self, dst, value, mode): if mode == mode_position: if dst >= len(self.memory): self.resize_memory(dst) self.memory[dst] = value elif mode == mode_relative: if self.offset + dst >= len(self.memory): self.resize_memory(self.offset + dst) self.memory[self.offset + dst] = value elif mode == mode_immediate: raise Exception(f"cannot write {value} to literal {dst}") def uop_cond_jump(self, modes, cond): param_mode = self.try_pop_mode(modes) param_raw = int(self.memory[self.pc + 1]) param = self.uop_read(param_raw, param_mode) dest_mode = self.try_pop_mode(modes) dest_raw = int(self.memory[self.pc + 2]) dest = self.uop_read(dest_raw, dest_mode) if cond(param): return dest return self.pc + 3 def uop_cmp(self, modes, cmp): param0_mode = self.try_pop_mode(modes) param0_raw = int(self.memory[self.pc + 1]) param0 = self.uop_read(param0_raw, param0_mode) param1_mode = self.try_pop_mode(modes) param1_raw = int(self.memory[self.pc + 2]) param1 = self.uop_read(param1_raw, param1_mode) dest_mode = self.try_pop_mode(modes) dest = int(self.memory[self.pc + 3]) if cmp(param0, param1): self.uop_write(dest, 1, dest_mode) else: self.uop_write(dest, 0, dest_mode) return self.pc + 4 #-OPCODES----------------------------- def op_add(self, modes): arg0_mode = self.try_pop_mode(modes) arg1_mode = self.try_pop_mode(modes) dest_mode = self.try_pop_mode(modes) arg0_raw = int(self.memory[self.pc + 1]) arg1_raw = int(self.memory[self.pc + 2]) dest = int(self.memory[self.pc + 3]) arg0 = self.uop_read(arg0_raw, arg0_mode) arg1 = self.uop_read(arg1_raw, arg1_mode) self.uop_write(dest, str(int(arg0) + int(arg1)), dest_mode) return self.pc + 4 def op_mul(self, modes): arg0_mode = self.try_pop_mode(modes) arg1_mode = self.try_pop_mode(modes) dest_mode = self.try_pop_mode(modes) arg0_raw = int(self.memory[self.pc + 1]) arg1_raw = int(self.memory[self.pc + 2]) dest = int(self.memory[self.pc + 3]) arg0 = self.uop_read(arg0_raw, arg0_mode) arg1 = self.uop_read(arg1_raw, arg1_mode) self.uop_write(dest, str(int(arg0) * int(arg1)), dest_mode) return self.pc + 4 def op_read(self, modes): dest_mode = self.try_pop_mode(modes) dest = int(self.memory[self.pc + 1]) # if the input buffer is empty, we should "stall" and # resume later if not self.input_buffer: self.stalled = True return self.pc val = self.input_buffer.pop() self.uop_write(dest, str(val), dest_mode) return self.pc + 2 def op_write(self, modes): src_mode = self.try_pop_mode(modes) src_raw = int(self.memory[self.pc + 1]) src = self.uop_read(src_raw, src_mode) self.output_buffer.append(src) return self.pc + 2 def op_jump_true(self, modes): return self.uop_cond_jump(modes, lambda x: x != 0) def op_jump_false(self, modes): return self.uop_cond_jump(modes, lambda x: x == 0) def op_lt(self, modes): return self.uop_cmp(modes, lambda x, y: x < y) def op_eq(self, modes): return self.uop_cmp(modes, lambda x, y: x == y) def op_rebase(self, modes): param_mode = self.try_pop_mode(modes) param_raw = int(self.memory[self.pc + 1]) param = self.uop_read(param_raw, param_mode) self.offset += param return self.pc + 2
# 0 is an empty tile. No game object appears in this tile. # 1 is a wall tile. Walls are indestructible barriers. # 2 is a block tile. Blocks can be broken by the ball. # 3 is a horizontal paddle tile. The paddle is indestructible. # 4 is a ball tile. The ball moves diagonally and bounces off objects. tile_none = -1 tile_empty = 0 tile_wall = 1 tile_block = 2 tile_paddle = 3 tile_ball = 4 tiles = { tile_none: " ", tile_empty: ".", tile_wall: "#", tile_block: "=", tile_paddle: "_", tile_ball: "*" } code = open("puzzle_input/day13.txt", "r").read().strip().split(",") def parse_game_draw_instructions(raw_instructions): assert 0 < len(raw_instructions) assert 0 == len(raw_instructions) % 3 instructions = [] while raw_instructions: x = raw_instructions.pop(0) y = raw_instructions.pop(0) tile = raw_instructions.pop(0) instructions.append([x, y, tile]) return instructions def find_block_tiles(): cpu = IntCodeCpu(code) input_buffer = [] output_buffer = [] cpu.start(input_buffer, output_buffer) instructions = parse_game_draw_instructions(cpu.output_buffer) return len([ 1 for x, y, tile_id in instructions if tile_id == tile_block]) print(find_block_tiles())
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def generate_screen(x=40, y=23): screen = [] for row in range(y + 1): screen.append([ tile_none ] * (x + 1)) return screen class AsciiPrinter: def __init__(self): self.screen = generate_screen() def plot(self, x, y, tile): self.screen[y][x] = tile def render_game(output_buffer, printer): tiles_to_draw = parse_game_draw_instructions(output_buffer) score = "" ball_position = None paddle_position = None for tile_detail in tiles_to_draw: x_str, y_str, tile_str = tile_detail x = int(x_str) y = int(y_str) tile = int(tile_str) if y > 0 and x >= 0: printer.plot(x, y, tile) if tile == tile_ball: ball_position = (x, y) if tile == tile_paddle: paddle_position = (x, y) elif x == -1 and y == 0: score = tile_str return (ball_position, paddle_position, score) def signed_unit(n): if n == 0: return 0 return int(abs(n)/n) def run_game(): cpu = IntCodeCpu(code) cpu.memory[0] = 2 input_buffer = [0] output_buffer = [] cpu.start(input_buffer, output_buffer) paddle_pos = None screen = AsciiPrinter() score = None while cpu.stalled or cpu.output_buffer: ball_pos, maybe_paddle_pos, score = render_game(cpu.output_buffer, screen) if not ball_pos: break ball_x, ball_y = ball_pos if maybe_paddle_pos: paddle_pos = maybe_paddle_pos paddle_x, paddle_y = paddle_pos difference = ball_x - paddle_x cpu.input_buffer.append(signed_unit(difference)) cpu.run() print(score) run_game()
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